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Byline: Dean Takahashi
The best thing about "Freelancer," Microsoft's PC science-fiction space combat game, is the freedom. You take up arms as a freelance space pilot, flying ships throughout a galaxy loaded with space pirates, traders, crime rings, bounty hunters and police forces.
It's like playing in a vast space with no event horizon (the edge of the virtual world), the same feeling you get from the enormously popular "Grand Theft Auto" series. Every direction you go yields enemies to fight, dozens of characters to meet and dozens of planets to visit. You can follow the game's story and execute mission after mission, teaming up with Liberty Security ...