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Most Fable II fans have likely played Lionhead's acclaimed action-roleplayer to death by now, so we decided to knock on the developer's door to find out what was up with some of the game's quirkier elements. Fortunately, we caught Dene Carter, design director at Lionhead Studios--and one half of Fable II's idiot "Sam and Max" brothers--off guard and forced him to answer our prickly queries. To every Fable II geek out there, we salute you--this Q&A's for you. And be warned that this interview contains spoilers galore.A
EGM:A Will you create new downloadable outfits, quests, and weapons? The selection seems rather limited in the game, though we imagine that you added the dyes to create variety.
Dene Carter: We've got a whole extra weapon class in Fable II, yet people want more? Now that's evil. But who knows what we'll do in the future?
A …