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[ILLUSTRATION OMITTED]
For Chris Hecker. a technology fellow in Electronic Arts' Maxis Studio (Emeryville, California), developing the game Spore was like being chosen to construct the Sistine Chapel alongside the industry's best and brightest minds who constantly exposed him to bold new thinking.
This went on for nearly five years, which is an exceptionally long time considering that most game cycles run anywhere from 18 months to three years. What's more, Hecker's work was actually preceded by that of four or five colleagues who got the ball rolling in pre-production. Given the ambitious scope surrounding Spore's groundbreaking approach to gaming, any ...