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In the corps: how one person turned a hobby into a career.(Knowledge & Career)(Pixel Corps' Nick Jushchyshyn)(Interview)

Computer Graphics World

| January 01, 2008 | COPYRIGHT 2008 PennWell Publishing Corp. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan.  All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)Copyright

"The Pixel Corps was exactly the kick in the pants I needed to fulfill my lifelong dream of getting into visual effects," says Nick Jushchyshyn, VFX artist at Digital Domain. "As most beginning VFX artisans find, recruiters often are looking for experienced artists who have extensive knowledge working with professional HD and film plates, high-end software, and deadline-oriented production teams."

Pixel Corps is designed for those looking to nourish a hobby, as well as for those looking to dig deep into visual effects. It also is a global production community capable of generating content around the world, as well as preparing artists for the next media revolution through extensive training, access to advanced applications, real-world challenges, and community participation.

Jushchyshyn's attraction to VFX began at an early age--the first time he saw The Making of Star Wars. He was intrigued by the creativity, technology, and hard work needed to create the film's revolutionary effects. But Philadelphia, his home, wasn't exactly close to the visual effects world of Hollywood. For 10 years he spent his days working at companies specializing in computer programming, project management, and software project management. His free time was expended working on personal effects projects and local commercials, and writing compositing plug-ins.

One night Jushchyshyn attended a lecture on visual effects by Pixel Corps founder Alex Lindsay, and that set him on a new career course. Jushchyshyn joined Pixel Corps, whose organized virtual teams execute real-world production projects--from short films and music videos to commercials and podcasts--via the Internet. The teams work within an environment modeled after pipelines and protocols generally found in top post shops, though the projects aren't designed to produce revenue; rather, they generate production experience, demo reel footage, and a bond among members. ...

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