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Autodesk flexes its Maya Muscle.(PRODUCTS: MODELING)(Brief article)

Computer Graphics World

| January 01, 2008 | COPYRIGHT 2008 PennWell Publishing Corp. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan.  All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)Copyright

Autodesk has launched its Maya 2008 Extension 1 software, which introduces Maya Muscle functionality into the 3D modeling, animation, visual effects, and rendering solution.

This muscle and skin system, recently acquired from Comet Digital LLC, allows artists to create lifelike skin motion by precisely directing muscle and skin behavior. The tool set integrates well with the Maya architecture and overall workflow, enabling it to be used in isolation, interconnected with other Maya features, or customized and scaled as needed. Maya Muscle provides technical directors and animators with the tools they need to create detailed skin articulation and animation. These include advanced muscle and skin sculpting and deformation tools, as well as extensive jiggle ...

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