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Real credit for virtual NYU course: fun with Second Life turns into serious study.(News)(New York University)(Brief article)

Computer Graphics World

| July 01, 2007 | McGorry, Ken | COPYRIGHT 2007 PennWell Publishing Corp. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan.  All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)Copyright

NEW YORK -- A new course concentration at NYU's Paul McGhee Division turns the casual fun of online virtual/avatar games, like Second Life, into serious course material for pros interested in game development. Part of a new undergraduate degree concentration Digital Game Production--it's designed to introduce students to "the history and logic of games" as well as programming and 3D animation. It leads to a B.S. in Digital Communications and Media via the McGhee Division, which specializes in undergraduate programs for returning adult students--people typically already in the workforce who want to complete their degree.

The Digital Game Production concentration intends to prepare students for careers in game design, character design, programming, animation and technical project management. Mechthild Schmidt, a master teacher ...

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