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Autodesk rolls out its 2008 DCC line.(PRODUCTS: MODELING * ANIMATION)

Computer Graphics World

| September 01, 2007 | COPYRIGHT 2007 PennWell Publishing Corp. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan.  All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)Copyright

Autodesk made quite a splash at S1GGRAPH, introducing its latest product versions, as well announcing its intention to purchase Skymatter, makers of the Mudbox 3D brush-based modeling software.

The company anuounced Maya 2008 modeling, animation, visual effects, and rendering software, including a Mac OS X version, with a focus on improved workflow efficiency. Designed for multi-core workstations, the 2008 release provides new creative tools for faster and easier modeling and animation. It offers increased polygon modeling efficiency through a streamlined Mesh Smooth workflow, a new Slide Edge feature, and improvements to Booleans, Bridge, Bevel, and other tools.

[ILLUSTRATION OMITTED]

In the gaming arena, Maya 2008 is now better equipped to create and display content destined for the Wii, Xbox 360, and PlayStation 3 consoles with support for DirectX HLSL shaders in the Maya viewport, a new hardware shader API, enhancements to the render view, accelerated Mental Ray texture-baking performance, and more.

The software also delivers improved skinning and rigging tool sets, including new, non-destructive skin editing capabilities so animators and TDs can efficiently explore ideas through iterations. Maya 2008 is expected to be released this month at $1999 for Maya ...

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