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Allegorithmic unveils ProFX 2.6 middleware.(PRODUCTS: TEXTURING)(Brief article)

Computer Graphics World

| September 01, 2007 | COPYRIGHT 2007 PennWell Publishing Corp. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan.  All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)Copyright

Allegorithmic announced ProFX 2.6, the newest version of its procedural texturing middleware. Featuring a newly optimized core that runs faster and on a wider range of machines, ProFX 2.6 allows game developers to author and render high-quality procedural textures. The tool is compatible with Pixel Shader 2.0, thereby maximizing the number of machines that benefit from GPU acceleration.

Designed for use with MapZone Pro 2.6, the texture authoring software lets game studios produce texture assets up to two times ...

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