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Virtual worlds inspire activism, change.(NEWSWATCH)

Women in Higher Education

| August 01, 2007 | COPYRIGHT 2007 Women in Higher Education. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan.  All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)Copyright

The popularity of virtual world Web sites such as Second Life could provide a catalyst for activism and change, especially among women. Such Web sites allow participants to experiment with creating their own characters, engaging in business endeavors and relationships with other characters and even having their own flourishing economies.

In fact, the John D. and Catherine T. MacArthur Foundation recently awarded a $500,000 grant to the University of Southern California to investigate whether role-playing in online communities can inspire real-world activism.

Recent discussions at the second annual meeting of Ludium II, an academic ...

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