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As I write this editorial, summer is nearly here--that is, according to the calendar. But if look at the theater releases, the has already begun. Kicking off the 2007 summer movie fest is a trio of "threequals," whose CG technology has set new standards in feature films and beyond.
In early May, nearly everyone became ensnared in Spider-Man's web, as this number 3 shattered box-office records, raking in a reported $148 million during its first three days. (As a result, Spidey bested last year's record debut of $135.6 million captured by Pirates of the Caribbean: Dead Man's Chest.) In Spider-Mart 3, Peter Parker grows into his superhero role, and as he struggles to do so, he has to face not only inner demons, but also more intense villains sporting unique powers that could only be had through quantum leaps in digital technology (see "Facing the Darkness," May 2007, pg. 8). A complicated rigging system turns Venom into a creepy, intelligent creature. Dynamic particle simulation and animation makes The Sandman a huge force to be reckoned with. And intricate face replacement, matchmoving, and stunt work give Spider-Man and the villains commanding performances. Overall, the battles are more intense, the performances more engaging, and the action more realistic.
Pirates of the Caribbean: At World's End, another third, hit some rough seas during its opening weekend at the box office, failing to surpass the stellar figures for last year's Dead Man's Chest but turning a respectable sum of coinage nevertheless. Last year, a compelling performance by a CG Davy Jones and his digital mates resulted in Oscar gold. This year, the VFX crew is hoping to repeat that success by extending Davy's performance and that of his cursed pirates (see "All Hands on Deck," May 2007, pg. 18). Along ...