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Hundreds of companies today are offering 3D software tools and plug-ins, pre-built 3D data, and services to a growing set of 3D content creators. A global community of hundreds of thousands of 3D enthusiasts as well as professional artists and programmers utilize 3D technology in game development, video production, publishing, film, and graphic arts.
What factors are affecting the continued evolution of this 3D ecosystem? I believe there are three fundamental changes at work. They are: the rising popularity of new, best-of-breed 3D software, the growing global influence of online 3D communities, and the growing availability of pre-built 3D content.
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