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Creating realistic digital water has always been a challenge for visual effects artists. First, VFX teams found a way to generate relatively calm CG water for films such as Waterworld and Titanic. Then they tackled more turbulent seas, making waves, literally, in The Perfect Storm, with a wide range of water effects culminating in a 100-foot wave that sank the small fishing boat Andrea Gail.
Since then, the process has become a little easier, thanks to the R&D efforts of Digital Domain, Industrial Light & Magic, and other studios while crafting the effects for various films, as well as the progress made by fluid-simulation and DCC software vendors in recent ...