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to many people who create virtual reality applications, a "cave" is nothing more than a large, immersive display system. It gives automobile designers a way to display life-size virtual prototypes of new car designs. It lets architects tour factory floors that haven't been built and archeologists roam through ancient buildings that no longer exist. It offers scientists substantial views of such complex three dimensional systems as molecular models, atmospheric systems, and galaxies.
Put in the hands of artists, however, a cave becomes an amorphous blank canvas that offers nothing less than the opportunity to develop an art form that is so young it has no design ...