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Houdini Version 5: an overhaul for Side Effects Software's flagship program.(Evaluation)

Computer Graphics World

| July 01, 2002 | Maestri, George | COPYRIGHT 2002 PennWell Publishing Corp. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan.  All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)Copyright

HOUDINI HAS been around for a number of years, and has earned wide acclaim from technical directors the world over who use the modeling and animation software to create a broad range of stunning effects. With Version 5, Side Effects Software has given Houdini a major overhaul to simplify the interface and broaden its appeal.

The software comes in two versions. Houdini Select retails for $1995, and has most of the tools an average artist will need to create excellent animation and effects. For $6995, Houdini Complete includes advanced particle effects, character setup tools, compositing, motion capture, and RenderMan support.

I did have some problems getting Houdini up and running. After a few days of troubleshooting, Side Effects traced the difficulty to my ancient Antex audio card. Turning off the card allowed the program to boot, and replacing it with a SoundBlaster card got everything working well. A minor issue is that, with the standard install, Houdini makes itself the default application for a huge variety of file types, including common image files such as JPG and TGA and geometry files such as DXF and OBJ. Like many people, I like JPGs to open in my browser. It would be nice if Houdini weren't quite so presumptuous in this area.

Houdini operates much like a visual programming language, making it fairly easy for users to create amazingly complex effects. Each operation in the process is represented as an operator, and wiring together different operators allows artists to create robust effects. This paradigm has been influential, and most of the high-end 3D and compositing applications have some form of visual programming.

In some respects, however, this paradigm has also been Houdini's Achilles' heel. The visual programming metaphor has made it off-putting to some users. Wiring together the various operators in Houdini is very much a left-brain activity, as opposed to the right-brain tasks involved in creating visually appealing content.

In Version 5, Side Effects has resolved this issue with a new and updated interface that enables you to work as before, but also allows you to work entirely in a ...

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