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The Siggraph 2002 Art Gallery celebrates the creative spirit by examining the behind-the-scenes processes used to generate digital and electronic fine art, including 2D, 3D, interactive, and installation works. Some of these presentations appear in traditional form such as print or sculpture, while others push the boundaries of Web communications and interactive spaces.
"Through sketches, diagrams, video documentation, Web documentation, and discussions, and, more than 70 artists reveal the magic behind their work," says chair Karen Sullivan of the Ringling School of Art and Design. "Each artwork shows excellence in innovation and artistic talent, documents creative thought, illustrates working processes, and explains the use of computers or electronics in the piece."
New at Siggraph 2002 will be a collaborative demonstration involving the Art Gallery and the Siggraph Studio, the latter of which focuses on teaming technologists with artists in a working computer laboratory. This year, the Art Gallery and Studio will present seven artists who will provide insights and, perhaps, inspiration as they generate art within the Studio's highly visible setting.
A small sampling of works from the Art Gallery is shown on these two pages. --KM
2001.4c by Kenneth Huff contains repeated elements that were automatically generated using Maya's MEL scripting language. The technique enabled the artist to produce ...