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Creating digital content with Intel: real solutions for real-time rendering, compositing and playback. (Special Advertising Section).

Computer Graphics World

| June 01, 2002 | COPYRIGHT 2002 PennWell Publishing Corp. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan.  All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)Copyright

Modelers, graphic artists, animators, and programmers everywhere--from independent gaming shops to Hollywood production studios--all share one basic need: More computing power.

To create and render high-end 3D special effects and animations, you need systems that provide extreme floating-point performance, vast addressable memory, high-speed throughput, and scalable architecture. It takes a true, no-compromise processor to power today's and tomorrow's sophisticated content-creation applications.

The problem is, many content creators are stuck with proprietary systems they bought years ago, that don't provide the performance, bandwidth or headroom ...

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