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Console connections. (Art 2: two-part series).

Computer Graphics World

| April 01, 2002 | Moltenbrey, Karen | COPYRIGHT 2002 PennWell Publishing Corp. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan.  All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)Copyright

PCs have thus far enjoyed a monopoly in the massively multiplayer game market, but they're now encountering competition from not only the Macintosh but consoles as well. "Massively multiplayer games require a large network community, and that community exists only for the PC/Macintosh at this time," says Alex St. John, CEO of online game creator WildTangent. "It will take two to three years before the consoles really become connected on a large scale to make financial sense for the manufacturers to extend their multiplayer reach."

Microsoft has kept the door open by shipping its Xbox console with an Ethernet port. Sony, on the other hand, made the port optional for its PlayStation 2, while Nintendo did not include the feature in the current version of the GameCube.

The undercurrents of this migration are already beginning to ripple through massively multiplayer gaming. Sega was the first to bring multiplayer gaming to the console with titles such as Phantasy Star Online for the now-abandoned Dreamcast machine. It appears that the PlayStation 2 will become the next console with a massively multiplayer game, as Square in ...

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