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Stalking the mainstream: next-generation MMOGs explore uncharted waters using state of-the-art graphics. (Art 2: two-part series).

Computer Graphics World

| April 01, 2002 | Moltenbrey, Karen | COPYRIGHT 2002 PennWell Publishing Corp. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan.  All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)Copyright

When Mythic Entertainment released Dark Age of Camelot last October, it threw down the gauntlet in massively multiplayer online game (MMOG) development by implementing rich, detailed images and innovative game play. Since then, companies such as Funcom, Origin Systems, Turbine Entertainment, and Sony Online Entertainment have answered the challenge with MMOG titles that, like Camelot, also feature 3D-accelerated graphic environments.

These development efforts, which were chronicled last month in Part I of this series, have delivered the genre out of the Dark Ages, during which time simplistic imagery competed visually with a plethora of text and numbers on the ...

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