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Gaming for the masses: part 1: massively multiplayer games are positioned to invade the mainstream market.

Computer Graphics World

| March 01, 2002 | Moltenbrey, Karen | COPYRIGHT 2002 PennWell Publishing Corp. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan.  All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)Copyright

the allure of massively multiplayer online games (MMOG) has been that a person can play with or against thousands of others simultaneously, bringing a social atmosphere to what was typically considered a singular form of entertainment. But until recently, MMOGs lagged in content and popularity to their PC- and console-based big brothers, limiting their appeal for game players.

Now, by capitalizing on recent hardware and graphics card advancements, MMOG developers are narrowing the gap in graphics quality between their games and traditional-style games. This can be seen in recent rollouts such as Turbine Entertainment's Asheron's Call: Dark Majesty, Origin ...

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