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Art forms. (portfolio).

Computer Graphics World

| February 01, 2002 | Moltenbrey, Karen | COPYRIGHT 2002 PennWell Publishing Corp. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan.  All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)Copyright

Sculptor Zack Petroc is as comfortable crafting human figures using 3D software as he is using clay. The formally trained artist, who has a bachelor's degree in fine arts, also pursued figure sculpting and drawing in Italy. Additionally, he spent more than a year at the Cadaver Anatomy Labs of Case Western Reserve University's School of Medicine, where he studied the structure of the human form that was to become the focus of his works.

Petroc learned the fundamentals of form early on from his grandmother and great-grandmother while crafting models from homemade Play-Doh. The artist eventually migrated to clay, a medium he still uses, and then to digital tools. "I don't believe the computer is the only way I could accomplish my art, but I use it because it allows me to quickly realize my ideas while avoiding the limitations imposed on real-world objects," he says.

Petroc begins the ...

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