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Role-playing a legend in virtual reality.

Academic Exchange Quarterly

| June 22, 2003 | Ge, Xun; Lee, Jack; Yamashiro, Kelly A. | COPYRIGHT 2003 Rapid Intellect Group, Inc. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan.  All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)Copyright

Abstract

This paper reports a case study of 13 college students engaging in a role-play activity of a Maui legend in the synchronous web-based virtual reality environment. Immersed in the virtual space of Maui Island and the authentic cultural environment, the students not only interacted with the environment and with each other during the role-play activity, but also recreated the Maui legend based on their interpretation, knowledge, imagination, creativity, and reflection of the Maui culture.

Introduction

The success of teaching culture and literature lies in helping students construct their own knowledge and interpretation through real-life ...

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