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Abstract
This paper reports a case study of 13 college students engaging in a role-play activity of a Maui legend in the synchronous web-based virtual reality environment. Immersed in the virtual space of Maui Island and the authentic cultural environment, the students not only interacted with the environment and with each other during the role-play activity, but also recreated the Maui legend based on their interpretation, knowledge, imagination, creativity, and reflection of the Maui culture.
Introduction
The success of teaching culture and literature lies in helping students construct their own knowledge and interpretation through real-life ...