AccessMyLibrary provides FREE access to over 30 million articles from top publications available through your library.
Create a link to this page
Copy and paste this link tag into your Web page or blog:
Q When creating the game TRON 2.0, was it important to remain true to the vision of TRON, the movie?
A Yes. We wanted to do something for the fans who have kept the property alive--it's amazing that virtually nothing has been done with the TRON property in the last 20 years, and yet it continues to have a loyal fan base. In the game, fans will get references to the original film, information about what has happened in the TRON world during the interim, as well as the next chapter of the story. Yet we also wanted to introduce TRON to a new generation and give those unfamiliar with the story a completely new world to explore--one that is different from the space-alien hunting, dungeon-demon fighting, and World War II simulations that are in their third, fourth, and fifth incarnations.
Q What were you trying to accomplish with the visual style of the game?
A TRON was the first movie to use computer graphic images. Its creators pushed the limits of technology and created a unique visual style that has never really been duplicated. Rather than try to precisely re-create that style, we wanted to produce what film makers would have done if they were making TRON today. We worked with our partners Monolith and nVidia to create new technology to design the glow effect, the new lightcycles, and the environments, which are alive with pulsing energy and flowing data streams. From the very beginning, we wanted to blow past the visuals of the original movie.
Q What was the greatest departure in TRON 2.0?
A The depiction of viral corruption. In 1982, the concept of a computer virus didn't exist. But a key part of the TRON 2.0 story involves a ferocious computer virus that spreads from program to program, overtakes the system, shuts down servers, and threatens to spread to the entire Internet. Another departure is the new lightcycle. In the film, lightcycle riders were supposed to be visible. But because of the limited processing power available at the time, it was impractical for them to be rendered, so they were enclosed inside ...