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TRON 2.0: twenty years later, TRON re-emerges as an interactive experience with souped-up graphics. (Gaming).

Computer Graphics World

| July 01, 2003 | McEachern, Martin | COPYRIGHT 2003 PennWell Publishing Corp. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan.  All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)Copyright

Long before The Matrix portrayed reality as the elaborate construct of an intelligent computer, cyberspace was born on the big screen in the 1982 release of Disney's TRON. In the film, computer hacker Kevin Flynn was digitized and thrust into a parallel universe inside a computer where programs were personified in the likenesses of their creators and forced by a tyrannical Master Control Program (MCP), into gladiatorial combat on an arena known as the Game Grid. Aided by a security program named TRON (The Realtime Operating system Nucleus), Flynn defeated the MCP and returned to the real world.

A milestone in both cinema and computer graphics, TRON emerged during ...

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