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Virtual motion capture with endorphin. (animation).(NaturalMotion's product)(Brief Article)

Computer Graphics World

| April 01, 2003 | COPYRIGHT 2003 PennWell Publishing Corp. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan.  All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)Copyright

NaturalMotion has introduced endorphin, the first commercial product based on its Active Character Technology, which simulates a human body and adds Al motor control. The program is designed to complement traditional motion capture, making it speedier to create action scenes for games and films.

An endorphin character is biomechanically simulated and controlled by adaptive forward-dynamics Al controllers. If you "push" an endorphin character hard enough to make it fall backward, for example, instead of collapsing like a ...

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