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The world is going interactive--the world of entertainment, that is. US retail sales of video game hardware, software, and accessories exceeded the $10 billion mark in 2002, beating out the record of $9.4 billion set in 2001. If there were ever a recession-proof industry, this would be it.
Now the gaming world is giving fans a chance to take interactivity one step further, by enabling players to modify game characters, environments, even outcomes, and to share their modifications with other enthusiasts. In fact, both game publishers and 3D software vendors, seeing an opportunity to promote sales, are jumping on the bandwagon and supporting die-hard players in ...