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A mod, mod, mod, mod world: players turned programmers create the next generation of their favorite games. (Gaming).

Computer Graphics World

| March 01, 2003 | Taylor, Lisa | COPYRIGHT 2003 PennWell Publishing Corp. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan.  All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)Copyright

The world is going interactive--the world of entertainment, that is. US retail sales of video game hardware, software, and accessories exceeded the $10 billion mark in 2002, beating out the record of $9.4 billion set in 2001. If there were ever a recession-proof industry, this would be it.

Now the gaming world is giving fans a chance to take interactivity one step further, by enabling players to modify game characters, environments, even outcomes, and to share their modifications with other enthusiasts. In fact, both game publishers and 3D software vendors, seeing an opportunity to promote sales, are jumping on the bandwagon and supporting die-hard players in ...

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