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Digital visions: the effects in Star Trek: Nemesis dazzle, but their first job is to seamlessly support the story. (back drop).

Computer Graphics World

| January 01, 2003 | LoPiccolo, Phil | COPYRIGHT 2003 PennWell Publishing Corp. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan.  All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)Copyright

A behind-the-scenes interview with a digital content professional

Q What is the scale of digital effects in Star Trek: Nemesis compared to other Star Trek films?

A What we have tried to accomplish here is more expansive in look. For example, the Scimitar is a half-mile wide and has wings that deploy its weaponry. The imagery of the ship is breathtaking in scale and detail.

Q Fans are familiar with most space-related special effects. How important was it to retain a familiar look?

A For certain effects, such as the transporter and phaser fire, it was important to adhere to a look that was familiar. However, we spent a lot of time making sure those effects were integrated into the shot as seamlessly as possible by adding detailed interactive light, reflections, and shadows onto the sets and characters during compositing.

Q How important was it to add fresh effects?

A That was important, but it was even more important to make sure that the effects moved the story along. A good example of this occurs in the antechamber of the Scimitar bridge near file end of the film. The effect provided a cool looking addition to the background setpiece during a fight between Picard and Shinzon, and it had to increase in tempo, brightness, and size to add tension as the countdown progressed.

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