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A bonding experience: electronic arts melds the worlds of film and gaming in its new 007 action title everything or nothing.(Gaming)

Computer Graphics World

| June 01, 2004 | McEachern, Martin | COPYRIGHT 2004 PennWell Publishing Corp. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan.  All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)Copyright

With the relentless pace of advancements ill gaming graphics, the dream of projecting oneself into a movie and playing the hero has been slowly becoming a reality. From casting celebrities for their voice talent, scanning their faces, and motion-capturing their movements, to simulating cinematic lighting, staging, and camera movements, game developers have been trying to re create a cinematic experience for players. Recently, the artists at Electronic Arts (EA) have taken all these steps--and several more--to transport garners into an interactive version of one of the most popular and enduring film worlds of all time: that of the unflappable secret service agent James ...

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