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Mova unveiled a so-called reality-capture system, whereby visual effects creators and game developers use digital cameras to accurately acquire and depict full-motion, photorealistic CG characters and other imagery. This new volumetic cinematography process promises to reduce production costs and give artists more control over VFX creation.
Contour uses two separate yet synchronized camera systems to simultaneously record visual and geometric information. The two data sets are then combined, resulting in a high-res 3D image. With this markerless, optics-based process, every subtle detail of a human performance is recorded in real time, giving directors more creative control.
The acquired ...