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Larger than half-life: valve's highly anticipated computer game sequel pushes gaming into another realm.(Gaming)(Cover Story)

Computer Graphics World

| March 01, 2004 | McEachern, Martin | COPYRIGHT 2004 PennWell Publishing Corp. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan.  All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)Copyright

Just as motion pictures began as a technological novelty, interactive storytelling remains in a similar state, awaiting classics that will finally unleash the emotional potential (if the medium. Millions of players would agree that one such classic is Half-Life, a 1998 PC title from Valve that obliterated the formulate mold of the first-person shooter by charging its narrative structure and action-packed gameplay with "real" emotion.

Now, a little more than five years later, it appears that this groundbreaking title is being followed by another--Half-Life 2--already realism, interactivity, and artificial intelligence have already earned it industry accolades, ...

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