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A new hybrid: once restricted to the rarefied realm of film, stories with CG and live actors are about to go prime time.(back drop)

Computer Graphics World

| February 01, 2004 | McEachern, Martin | COPYRIGHT 2004 PennWell Publishing Corp. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan.  All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)Copyright

Q What's the secret to creating a series with both CG and five characters?

A hybrid show requires technical expertise and strong artistic vision. But it will ultimately succeed or fail for the same reasons that apply to any TV series. Foremost, it will need a good story and characters that we care about. And the CG and live-action mix should spring from the premise of the series and be fled directly to the story.

Q What makes the interactions between the characters work in this series?

A First, the premise that the CG characters came out of a video game means they don't have to look or act real. Second, the character design is so distinctive that the good and evil qualities of the CG characters are quickly relayed to the audience. Third, the dialog between the two types of characters feels natural because they realize they are in a bizarre situation and they try to adapt to it in their own way.

Q Do you write scenes differently for live action versus CG?

A We started out being cautious because we didn't know what the potential of the CG characters was, and we didn't know how convincing the live actors would be interacting with an empty space. But after seeing the characters in action together, we began to think of them as being the same and treated them accordingly.

Q What lessons will you apply to new episodes?

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