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Clockwise from top left: Malik Shah's Sanctuary (Created with 3ds max and the Vray renderer, with camera mapping for the foreground elements and 3D fog for atmosphere.) Inspired by the work he did as art director for the computer game Prince of Persia: The Sands of Time, Lacoste tried mixing a gothic and Arabic style that is dark, but with tones that are not too saturated.
Legendes d'amazonie (Created with Softimage 3D and Mental Ray.) The artist made this conceptual image for his proposed 3D movie project based on Amazonian native tales.
Sunset on Babylon (Created with Softimage XSI.) This matte painting for the Prince of Persia: Warrior Within opening cinematic helped set up the game's adventurous, dreamlike style.
Dark Castle (Created in 3ds max.) Comprised of mainly 3D elements, this image defined the 3D style of the Prince of Persia: Warrior Within cinematics.
Island of the Romantic (Created in Softimage 3D.) For this 3D matte painting, Lacoste used camera mapping and other 2D techniques, such as placing the flat elements on grids, to add life to the overall composition.
Cuban Mood (Created in Softimage XSI.) The artist crafted this piece while learning to use XSI. He then touched up the image in Photoshop after rendering it.
Arachne (Created in 3ds max.) Lacoste crafted this image as a 3D concept for a movie based on Rene Laloux's movie Time Masters.