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Size matters: ILM builds a giant CG model and new methods for simulating water to help create the remake of Poseidon.(Lucas Digital Limited L.L.C. Industrial Light & Magic Div.)

Computer Graphics World

| April 01, 2006 | Robertson, Barbara | COPYRIGHT 2006 PennWell Publishing Corp. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan.  All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)Copyright

When director Wolfgang Petersen wanted to film a 200-foot wave capsizing an ll00-foot cruise ship for the remake of the classic 1972 disaster movie Poseidon, his visual effects supervisor, Boyd Shermis, contacted Industrial Light &Magic. Petersen had previously worked with ILM on The perfect Storm, which called for a big wave as well, but for Warner Bros.' Poseidon, he wanted something unique.

"Shermis said [Petersen] wanted to knock over the boat in a graphic way, this time using waves approaching the boat," says Kim Libreri, visual effects supervisor at ILM. "He wanted to build the shot in a way that hasn't been built before: He wanted a dynamic, destructive ...

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