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Mobile gaming goes 3D: given new handset technologies, mobile gaming may soon approach and even transcend the console experience.(backdrop)(Interview)

Computer Graphics World

| August 01, 2004 | LoPiccolo, Phil | COPYRIGHT 2004 PennWell Publishing Corp. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan.  All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)Copyright

Q What is the state of the art of mobile gaming graphics?

A Currently, 2D sprite-based graphics--reminiscent of the 16-bit and 32-bit games of the late 1980s and early 1990s--are primarily being used in mobile games. But by the end of this year, phone manufacturers will be introducing handsets with 3D graphics that will change the look and feel of mobile gaming.

Q How will 30 graphics change mobile games?

A It will make mobile games technologically current. All home consoles are 3D-based, and have been for years. The first time I saw a game on my cell phone, it was a 2D sprite game. My first thought was, 'Why do I want to play this when I have an Xbox at home?' It's all about perception. And incorporating 3D content will blow this perception out of the water.

Q Can small-screen mobile games be entertaining by today's standards?

A Yes. Good gameplay is scalable. Moreover, the "fun factor" will be judged by a different set of criteria. You can play a console game for hours on your big screen at home. But because mobile games are generally easier to get into and out of, they can be played in short bursts of time, such as on your train ride to work.

Q How can games take advantage of mobile technologies?

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