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Starting a small studio: ready to grab destiny by the horns and start your own studio? Before you make the leap, know what you're getting into.(Business Trends)

Computer Graphics World

| January 01, 2006 | Vaughan, William | COPYRIGHT 2006 PennWell Publishing Corp. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan.  All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)Copyright

[Part One of a Two-Part Series]

Starting your own studio--it's an artist's dream. Throw in the prospect of creative control, add the potential of a hefty owner's draw on payday, and you've got a fantasy that is absolutely perfect for prime time. The reality is that new businesses face myriad challenges, and in a competitive, fast-paced industry like 3D animation and visual effects, the highs can be enormous and the failures costly.

George Lucas had to start somewhere, right? So, what about you? Where do you begin? What's the best way to set up and run a professional production studio without losing your shirt? How do you fill your own shelf with Academy ...

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