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Animatable behaviors, better IK, and crowd animation highlight new release
Character Studio, Discreet's character animation plug-in for its animation and modeling tool, 3D Studio Max, has been available since Max was first released almost five years ago. Even then, Character Studio was ahead of its time, and for years it was the only viable character animation tool for Max users.
In the last few years, however, Discreet has added to Max a skeletal deformation feature called Skin, as well as exciting new inverse kinematics (IK) features, making the base version of Max a capable character animation tool all by itself.
Where does that leave Character Studio? Well, it's still a great tool. The plug-in has a ton of cool features not found in Max or in other character animation packages. It also supports motion-capture files and enables users to apply motions between different-size characters with ease. And in its latest release, Version 3, Discreet improved the software's IK system as well as added new features, including animatable behaviors and a nice crowd animation system.
Character Studio comes as two modules: Biped and Physique. Biped enables users to create skeletons, and offers a wealth of tools for animating them. Physique provides skeletal deformation capability, including muscle bulging, animated tendons, and weighted blending between joints for Biped skeletons as well as other types of skeletons.
For Character Studio 3, Discreet increased the performance of both modules. For instance, those who prefer footstep-driven animation now can place Biped footsteps on an arbitrary terrain by turning on a feature called AutoGrid, which automatically snaps the footsteps to the center of each face of the terrain.
Some animators have avoided Character Studio in the past because of IK limitations in Biped. In Character Studio 3, Biped's IK system has been improved. As before, the software supports forward and inverse kinematics simultaneously. New capabilities allow you to animate between user-defined pivot points on a character's hands and feet, enabling you to quickly set up complex interactions between feet, hands, and surfaces.