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the art of games.(Technology Information)

Computer Graphics World

| March 01, 2001 | Moltenbrey, Karen; Robertson, Barbara | COPYRIGHT 2001 PennWell Publishing Corp. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan.  All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)Copyright

DEVELOPERS REACH NEW LEVELS IN COMPUTER GAMING REALISM AND INTELLIGENCE

Less than a decade ago, gamers were awed when id Software released the fast-paced, first-person 3D shooter game Wolfenstein 3D for the PC. Today those graphics would hardly generate a second glance, thanks to an evolution in game imagery spurred by recent hardware advances.

The advent of 3D graphics cards as standard equipment in PCs has made such anticipated titles as Black & White, Warcraft III, and Myst III: Exile possible. In the console arena, an even larger hardware evolution has occurred. Sega led the advance a year and a half ago with Dreamcast, a 128-bit architecture with Internet capability that was far more powerful than other platforms at the time. Then last fall, Sony turned the tide on Sega by releasing the PlayStation 2, which flew off store shelves. With sales of the PS2 already reportedly topping 1.2 million, and the Dreamcast lagging behind, Sega has announced that it will market the Dreamcast console for the next year but restructure to concentrate on content development.

Perhaps the best is yet to come. After a year of delays, Nintendo plans to unveil its GameCube in October, the same time Microsoft ...

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