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SPEC/GPC has released its first benchmark test for systems running Discreet's 3ds max modeling and animation software. The benchmark, which is based on Version 3.1 of 3ds max, contains four scenes that reflect typical uses of the application in an animation studio environment.
The four scenes include an architectural visualization with multiple objects, light sources, and textures, incorporating glass walls for testing refraction and opacity; a closeup of sparks flying from wheels, consisting of two particle-system animations with multiple light sources; a character animation (a juggler) using NURBS, inverse kinematics, and a moving camera; and a landscape with multiple textures and texture blends.
The composite score consists of numbers earned for both graphics and CPU tests. The larger the number, the better the score. The $ per composite figure is arrived at by dividing the cost of each workstation by its composite score results.
To see how the same ...