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Artists apply a wide range of technological skills at CMU's Studio for Creative Inquiry
While he was a graduate student in film and video, Jim Duesing went shopping for an electric typewriter and came home with an Apple computer instead.
Duesing's undergraduate studies in painting and writing eventually played into his self-taught skill using now-antiquated computer systems and programs such as DOS and CubiComp. It was the early 1980s, after all, and he said there wasn't really anywhere he could go to earn a degree in computer animation.
Now a professor of art at Carnegie Mellon University, Duesing spends anywhere from three to five years completing one computer animation piece to be exhibited at a theater, on television or the World Wide Web. …