AccessMyLibrary provides FREE access to over 30 million articles from top publications available through your library.

interactive fiction.(Technology Information)

Computer Graphics World

| February 01, 2001 | MAHONEY, DIANA PHILLIPS | COPYRIGHT 2001 PennWell Publishing Corp. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan.  All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)Copyright

Without knowing what it is, who's doing it, or how it's being done, interactive fiction just sounds like fun. It evokes mental images of stepping inside a favorite book or film, cavorting with all sorts of interesting characters, and somehow having an impact on the outcome, or at least the progress, of the story. Imagine your kids exploring Harry Potter's England, accompanying the young wizard on his mysterious adventures, or yourself traveling back to the roaring '20s to play a role in Jay Gatsby's fateful pursuit of his American Dream.

Until recently, opportunities to gain such entrance into fictional worlds had been limited to text-based, parser-driven interactive adventures. Often complex and well written, such prosaic journeys achieve a sense of immersion by interweaving clever puzzles into highly crafted storylines and relying heavily on participants' vivid imaginations.

In the wake of the digital explosion that has defined the past decade, a new breed of interactive fiction has emerged--one that relies less intensely on language and imagination and more on visuals and technological "props," including high-resolution 3D graphics and animation, audio, video, and a range of novel display and interface media.

The most familiar examples of this type of interactive fiction are commercial graphic adventures. Unlike the more prevalent shoot-em-up and chase-and-race variety of computer games, graphic adventures typically engage users by challenging them to solve increasingly difficult puzzles in order to gain broader access to the visual realm and bring them closer to a final solution.

It would be a mistake to suggest that graphic adventures could or should be thought of as the modern incarnation of their text-based predecessors. In fact, to traditional interactive-fiction purists, such claims are fightin' words. At most, the text-based devotees contend, the graphical applications should be thought of as the new-media cousins of the "real thing." They argue that the technical bells and whistles detract from what should be a purely imaginative experience and often are a cover for less-than-stellar plots.

Fans of the newer techno-dense interactive fiction contend that sophisticated graphics and novel interface and display technologies enhance participants' ability to fully immerse themselves through multisensory stimulation--particularly as graphics acceleration and sheer compute power enable real-time navigation through complex environments. Also, the increasing availability of new technologies offers more opportunity for creative and artistic expression than do words alone. Proponents typically point to such graphics-adventure success stories as Myst and its sequel Riven to make their case.

Without a doubt, Myst, released in 1993, set the graphics-adventure ball rolling and is still considered the most enduring, renowned title in this genre. In the adventure, users are delivered to the beautiful islands of Myst--one of many alternate realms constructed by an ancient civilization named the D'ni--to help the protagonist uncover the greedy forces responsible for destroying his creations. The game offers no instructions and includes no living beings, but by moving through the space, users quickly realize their actions may help individuals who are somehow trapped in a parallel dimension.

Related articles from newspapers, magazines, journals, and more
Interactive Fiction Invades WAP.(Company Business and Marketing)(Brief Article)
Magazine article from: Wireless Week April 24, 2000 700+ words
...platform shoes. And now classic interactive fiction "adventure" games--Adventure...RedGrendel, a marketplace for authors of interactive fiction in conjunction with BLOSM.com...that means an urgent demand for new interactive fiction." Patrick Kerpan, president of...
But is it story-telling?(Multimedia Feature: Interactive Fiction)
Magazine article from: The Economist (US) November 11, 1995 700+ words
...Another day at the frontiers of interactive fiction and it has gone predictably, prosaically...should not obscure the fact that interactive fiction is all too often a failure, if...throwing at this much-hyped field, interactive fiction is still a technical novelty, attracting...
MICROPROSE RELEASES REX NEBULAR AND THE COSMIC GENDER BENDER
Press release article from: PR Newswire September 28, 1992 700+ words
...Androgena, a planet entirely populated by bizarre alien women. Rex Nebular sets the standard for all animated graphic adventures to come, with features like lip-synched digitized speech, an intuitive interface for detailed commands, an...
`Jazz & Faust' graphically attractive, but characters boring.(Knight Ridder...
Newspaper article from: Knight Ridder/Tribune News Service LaRose, Phil September 3, 2002 700+ words
Traditionally, graphic adventures involve exploration, collecting objects, using those objects in specific locations and lots of dialog to advance the story line...
SANCTUARY WOODS PRESENTS HOLIDAY GIFT IDEAS: FIVE CD-ROM TITLES THAT MIX FUN...
Press release article from: PR Newswire December 6, 1995 700+ words
...puzzles and defy diabolical death traps. PC Gamer calls "The Riddle of Master Lu" "one of the most impressive graphic adventures of the year," and says that "it's not only entertaining, but has that extra something that makes a game...
Dracula Unleashed. (Evaluation of Viacom New Media's adventure game) (Software...
Magazine article from: Computer Shopper Brenesal, Barry February 1, 1994 700+ words
...stylish. Better yet is the imaginative interface, a series of well-designed icons that could set a standard for graphic adventures. For example, an icon representing time expands into a gold pocket watch, complete with a rotating sun/moon...
Ultima Underworld II: Labyrinth of Worlds. (from Origin Systems Inc.) (Games)...
Magazine article from: Computer Shopper Freund, Jim August 1, 1993 700+ words
...386SX or higher; VGA; 530K RAM; 656K EMS. Origin Systems now offers three Ultima series: The original Ultima graphic adventures, Worlds of Ultima, and Ultima Underworld. With the release of the first Underworld, Origin delivered a first...
SegaSoft Ships Critically Acclaimed Obsidian for Macintosh.
Press release article from: Business Wire May 13, 1997 700+ words
...sci-fi graphics." - Playboy "..meticulous attention to every detail that sets Obsidian apart from other graphic adventures." - PC Games (PC Games A list) "Obsidian could quite possibly be called the finest `interactive novel...
For more facts and information, see all results
©2009 Gale, a part of Cengage Learning. All rights reserved.
About us | FAQs | Contact us | Privacy policy | Terms and conditions
Other Gale sites: Encyclopedia.com | HighBeam Research | Acquire Content | Books & Authors | Goliath | MovieRetriever | Smart QandA