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America is fascinated by Niko Bellic, a blizzard of pixels taking the form of an imaginary immigrant from Eastern Europe, the protagonist of Grand Theft Auto IV. The GTA series is admired for its technical achievement and vilified for its amorality. At their best, computer games are stylish and clever; at their worst they become a mindless Skinner box, sound and fury signifying zilch. The quality of a video game is proportional to the sense of immersion it generates--but in what shall we immerse ourselves? If the reviews are to be believed, the ...