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Engaging multiple combats.

New Straits Times

| February 16, 2006 | COPYRIGHT 1999 The New Straits Times Press (M) Bhd. (Hide copyright information)Copyright

(From New Straits Times (Malaysia))

Byline: Reviewed by Bruno Dieter Chan

TITLE : Star Wars: Empire at War PUBLISHER : Lucas Arts AVAILABILITY: Software Boutique (03-78763818) DEMO : http://www.lucasarts.com/games/swempireatwar/ indexFlash.html?link=demo PRICE : 741MB PRICE : RM129 THOSE who have played games from the Star Wars franchise know that Lucas Arts produces simulation and first-person-shooter (FPS) games mostly. That is because Lucas Arts' real-time strategy (RTS) games is not up to par with what is out there in the market currently.

But all that has changed with Lucas Arts' release of Star Wars: Empire at War (EAW). From what I can tell of the demo, the game follows Episodes 4 to 6 timelines, which is great because I really hate Anni and his worthless friends.

More to the point, gamers are thrusted into a Galactic Conquest mode of play where you must secure an asteroid field so that your army can …

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