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THE DIGITAL LANDSCAPE FOR CHILDREN
Today children expect to find computers in libraries as much as they expect to find books (Douglas, 2002; Meyers, 1999; McIntyre, 2002; Hughes-Hassell & Miller, 2003). Young people assume it is normal to have access in their homes and schools to digital materials from such places as the U.S. Library of Congress, the Smithsonian, and their local public libraries. For school projects, home entertainment, and social experiences, children access and use digital tools and information as a critical part of their lives. Various studies show that young people (ages three to thirteen) have an extremely positive view of new technologies and believe that these digital tools can help them in defining their personal and cultural identities (Media Awareness Network 2000; Howe & Strauss, 2000; Manuel, 2002; Soloway, 1991; Walter, 2001). Children can better understand who they are in their increasingly complex multicultural world through the use of Internet resources (Howe & Strauss, 2000; Raseroka, 2003). Children can also be alerted to potential safety hazards (for example, violent crimes, environmental health hazards, Internet porn) through the use of technology (Walter, 2001, 2003). In addition, new digital information resources can foster learning that can challenge traditional educational structures and processes for children (Jonassen, Peck, & Wilson, 1999; Neuman, 2003; Walter, 2001).
Today's digital landscape can also be problematic for young people. Children see the world differently than adults; they have very different needs for technology and are quite diverse in their abilities, even in the age span of a few short years (Bilal 2002; Cooper, 2002; Moore & St. George, 1991; Siegler, 1998). Unfortunately, it is common that many new technologies do not take children's specialized needs into consideration, and therefore the access and use of digital materials can be challenging for children (Druin, 2002). While there is an emerging and growing area of research that addresses these information science and technology issues for children, this work is still relatively new.
In 1997 a seminal issue of…