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We'll love it; we'll love it not. The gaming public's expectations for Rare's first-person shooter have gone back and forth from optimism to skepticism more often than a ball at the Chinese ping-pong championships. Multiplayer was never in serious doubt; Zero's is so ambitious, so filled with weapons, modes, vehicles, and cool new ideas, that it seemed everyone found something to like (count on it to be the most popular online game from the 360's launch on into the foreseeable future). But what …