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Developer Silicon Knights may only have three console titles to its name, but President Denis Dyack says they've been a crash course in game design, taught by the masters. Partnering with Nintendo on Eternal Darkness (GC), they learned about gameplay and camera movement; corroborating with Konami on Metal Gear Solid: The Twin Snakes (GC) taught them about cinematic presentation and high production values.
The developer's chance to finally show off what it's learned comes in the form of Too Human, the first in an action-game trilogy that pits you, as a cybernetic god, against a horde of evil machines threatening to wipe out mankind. After customizing your character and …