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Review of James Gee (2003) What Video Games Have to Teach Us About Learning and Literacy. New York, Palgrave Macmillan. RRP $66.00
Life is full of coincidences. Recently I have been looking at what educational writers have been saying about computer game playing in relation to literacy learning over the past decade. As part of this research I revisited the book I co-edited with Catherine Beavis in 2001 and a chapter by Julian Sefton-Green called 'The "End of School" Or Just "Out of School"?: ICT, the Home and Digital Cultures' in which he explores the world of computer game culture amongst school aged children in the United Kingdom. While watching his six year ...