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Brothers in Arms.(Brief Article)

Electronic Gaming Monthly

| December 01, 2004 | COPYRIGHT 2003 Ziff Davis Media Inc. (Hide copyright information)Copyright

Plugged in: Since everyone you meet online is just hopelessly insubordinate, Brother in Arms seeks to delete the need for teamwork. "We're giving players the opportunity to do something they've never done before," says Multiplayer Producer Marc Tardif. "Here, every human player commands a squad of A.I. soldiers in a multiplayer environment." These computer-controlled privates are completely loyal, know no fear, and will never shout "j00 sux0rz!" A maximum of four players (16 soldiers …

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