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_ "DRAGON BALL Z: SUPERSONIC WARRIORS," Atari for Game Boy Advance, $29.99. Rating: T (Teen). Two stars out of four.
Atari isn't afraid of milking that "Dragon Ball Z" cash cow to death.
Why? Because it can slap a popular name on mediocre games and rake in the money.
Goku and the gang from the enormously popular anime series (it's been one of the top 10 weekly Web searches on Lycos.com for nearly five years) return for more action in "Supersonic Warriors," a fighting game that gives you plenty of options but not much excitement.
In single-player mode, die-hard fans can play as a character, good or bad, through an alternate storyline written exclusively for this game. Maybe it would be rewarding if only the writing weren't so atrocious; the stories are brutally short and shallow.
Oh, well. At least you can also play through abridged versions of the anime series' storylines. But alas, they're not executed well, either.
I'll give the developers some credit, though. Because of the Game Boy's four-button setup, it's not ideal for fighting games. But "Supersonic Warriors" has an admirable fighting system given the system's limitations. Once you complete the excellent tutorials, you can pull off a nice array of punches, kicks and the series' signature, blinding energy attacks.