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Byline: Stanley A. Miller II
May 11--LOS ANGELES -- Major players in the electronic equipment industry say their video games can offer more than just sports, sex or violence.
In the spirit of making kinder, gentler video games, a group of designers, publishers and educators called the Education Arcade announced Monday they are developing guidelines to help studios create fun yet educational games. They also plan a rating system for games with educational content.
"The games industry is often criticized for the type of product that it puts out in terms of parents' perception that it undermines moral and social goodwill," said Alex Chisholm, a key player in the Education Arcade and director of content for LeapFrog Enterprises, which makes digital learning games for children.
"We are looking at how you create solid, fun, engaging, interactive games. Not just throwing a game wrapper around a quiz."
The goal of the new…
Source: HighBeam Research, Group Aims to Create Guidelines for Educational Video Games.