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The Legend of Zelda: Four Swords Adventures.

Electronic Gaming Monthly

| July 01, 2004 | COPYRIGHT 2003 Ziff Davis Media Inc. (Hide copyright information)Copyright

John R: It's been more than two years since Nintendo first started singing the praises of connectivity--the concept of hooking up a Game Boy Advance to a GameCube for new and exciting gameplay possibilities--and yet after all this time, you can still count the number of connectivity games that are truly worth their weight in link cables on a single hand. Fortunately (or unfortunately, if you have no friends), Zelda: Four Swords Adventures is one such game.

Four Swords was designed from the ground up to be a four-player game (though you can go it alone, too), and this is where it really shines. Hyrule Adventure, the main play mode, is an absolute blast with friends, thanks largely to its ingeniously designed stages, which encourage competition while simultaneously requiring players to cooperate with each other in order to advance. By your lonesome, the experience just isn't the same. Exploring a massive, multilayered Zelda dungeon with three other people definitely ranks up there among the most …

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