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Maybe you've played the original PS1 stealth-action classic Metal Gear Solid and wonder what developer Silicon Knights (Eternal Darkness) added for its GameCube remake, The Twin Snakes. Or maybe Snakes was your first MGS experience and you're curious what secrets you missed. Or maybe you're like us, obsessive freaks who played both games and simply must know anything and everything Metal Gear. Whoever you are, our interview with Silicon Knights' president Denis Dyack awaits:
EGM: Parts of the game seemed easier in Twin Snakes, like the Hind helicopter boss battle and the final fight against Metal Gear. Did you intentionally alter the difficulty?
Denis Dyack: …